Zen pinball 2 vita1/9/2023 ![]() Yes, but be careful as you could complete this mode while going for the trophy. ![]() Question: Can I do this trophy in the opening prologue that starts with a multiball? However this trophy could potentially be done without a multiball going, the multiball just increases your odds. However, having a multiball going increases your chances for bad bounces and ricochets and draining balls down the outlanes. ![]() Question: Do I have to start the Iron Man vs Hulk mission? Do I have to have a multiball going? unlucky and have bad bounces that take your balls down the outlanes. Step 3: With the multiball active, hit the fourth target and earn the kickbacks When both IRON MAN and HULK are spelled, the multiball will start. Each bumper hit lights up the progress of spelling HULK. After that, the ball will travel to the bumpers. To activate this mission, shoot the orange Iron Man lane to the spinner. Step 2: Now activate the Iron Man vs Hulk mission to earn a multiball. Step 1: Hit a few targets (maybe all but one). When your ball goes down the outlane, with kickbacks activated, Thor's hammer will hit the ball back into play and you will hear "Not this time." Once your ball has used both the left and right kickback (before the timer goes out) you will earn the trophy. Get your ball to go down the outlanes on both the left and right hand side to use a kickback. If you earn extra time you will hear, "The God of Thunder favors you." After a few bumper hits, you will earn extra time on the kickbacks (although not a lot). To get the lights to stay on longer or get extra time, you can shoot Iron Man's orange lane to the bumpers. At this point, you must reactivate them again. You are on your own." and any kickback lights that are still lit will start blinking, until eventually going out. When they are about to go away, you will hear, "Thor will soon depart. These kickbacks will only be lit for a set time limit before going away. On the table, the left kickback light will light up blue, while the right kickback light will light up white. Note the following are important audio cues:Īfter you hit all 4 targets, you will hear, "Thor's might is on your side." letting you know the kickbacks have been activated. Note: After hitting Targets 2 and 3 it will open up a sink hole behind them. A blue rectangle between the orange Iron Man lane and the purple Hawkeye ramp. A blue bullseye target in the center of the table above the letter O of the name THOR. A blue bullseye target in the center of the table above the letter H of the name THOR. A blue rectangle on the left corner of the mini orbit in the center of the table. From left to right, the 4 blue targets' locations are as follows: To activate both kickbacks, you must hit the 4 blue targets on the table. ![]() After this shot, the trophy will pop and Wizard Mode will start. This shot can be achieved by trapping the ball with the right flipper and then letting it roll down with a shot off the tip of the right flipper. The Empire sink hole is on the left of the table. To start this mission, you must Shoot the Empire Sink Hole. Step 5: Start the Final Mission (Wizard Mode) The Duel with the Inquisitor. Step 4: Repeat steps 1-3 to complete all 6 missions. Step 2: Hold your ball, let time run out. However, if points don't matter and you simply want the trophy, then The Final Shot (one ramp shot, on any ramp you choose) is much easier. I usually earned 8-11 million for completing missions. If you complete the mission, you will not have to make the "Final Shot", and will earn millions of points. After making the Final Shot, you are free to start the next mission. This "Final Shot" can be made on any ramp (all will be flashing). This "Final Shot" will not go away before you can start a new mission. Once time expires, you will have to make a "Final Shot" for points. ![]() After starting the mission, simply trap and hold the ball with either flipper and let time expire. This shot can be achieved by trapping the ball with the left flipper and then letting it roll down with a shot off the tip of the left flipper.Įvery mission is timed. Hit the Tie Fighter sink hole on the right of the table to collect it. If you complete 3 missions, the extra ball light will be lit. So, if I complete 5 missions and then lose my ball, to start the 6th mission, I would only need 1 ramp shot. If you lose your ball, it will start over on one ramp shot. To pick that mission, press the launch button You can cycle which mission you want to start by pressing your flippers. If you keep your ball alive, starting a mission follows this pattern: The only way to fail the mission is to lose your ball. Simply start each mission (6 in total) and stay alive until time runs out (or complete it) to complete the mission. However, this has to be the easiest Wizard mode of all Zen Pinball to achieve. To earn this trophy, you must take the table to Wizard Mode. ![]()
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